10 POKE53280,0:POKE53281,0 20 GOTO100 60 GETA$:IFA$=""THEN60 70 RETURN 100 PRINT"[147][153] STAR TREK INSTRUCTIONS 110 [153]" TAB(TAB(TAB(TAB(TAB(TAB(TAB(TAB(TAB(TAB(TAB(TAB(TAB(TAB(TAB(TAB(TAB(TAB(TAB(TAB(TAB(TAB( 500 PRINT"[158]WELCOME TO THE UNITED FEDERATION OF 510 [153]"PLANETS. YOUR MISSION WILL BE TO SEEK 520 PRINT"OUT AND DESTROY ALL OF THE [150]KLINGONS[158] 530 [153]"BEFORE THE TIME LIMIT RUNS OUT. 540 PRINT"YOU WILL SEE COMMAND COME UP AS WELL 550 [153]"AS HEAR THE TONE INDICATING THAT 560 PRINT"YOU MUST INPUT A RESPONSE. 570 [153]"THE COMMANDS ARE: 580 PRINT" 1 [153] NAVIGATE[158] (SET COURSE) 590 [153]" 2 PRINTSHORT RANGE SCANSYS 600 PRINT" 3 [153] LONG RANGE SCAN[158] 610 [153]" 4 FIREPRINT PHASERSSYS 620 PRINT" 5 FIRE[153] PHOTON TORPEDOS [158] 630 [153]" 6 RAISE/LOWER PRINTSHIELD STRENGTHSYS 640 PRINT" 7 [153] DAMAGE CONTROL[158] REPORT 650 [153]" 8 ENABLE PRINTLIBRARY COMPUTERSYS 660 PRINT" 9 ENABLE [153]TRACTOR BEAM[158] 670 [141]60 700 [153]"LOADTO ACTIVATE ANY OF THE DEVICES ALL YOU 710 PRINT"NEED DO IS PRESS THE APPROPIATE NUMBER 720 [153]"KEY. FOR PRINTPHASERSSYS TYPE A 4. 730 PRINT"IF YOU MAKE AN ERROR YOU'LL GET A LIST 735 [153]"OF CORRECT INPUT PROCEDURES. 740 PRINT"THE GALAXY IS DIVIDED INTO A 9 BY 9 750 [153]"QUADRANT GRID AND EACH QUADRANT IS 760 PRINT"FURTHER DIVIDED INTO AN 8 BY 8 GRID 770 [153]"AFTER YOU HAVE BEEN ASSIGNED A STARTING 780 PRINT"POSITION YOU WILL SEE A [153]SHORT RANGE 790 [153]"SCANSYS OF YOUR PRESENT POSITION, AT THIS 800 PRINT"POINT THE SIMULATION HAS BEGUN. 810 [153]"TO PRINTNAVIGATESYS YOU WILL BE ASKED TO INPUT 820 PRINT"A DIRECTION. THE 830 [153]"COURSE IS IN A 4 3 2SYS 840 PRINT"CIRCULAR NUMERICAL [205] [194] [206] 850 [153]"VECTOR ARRANGEMENT  5SYSANDAND(null)PEEK(null)ANDAND1SYS 860 PRINT"AS SHOWN. INTEGER OR [206][194][205] 870 [153]"REAL VALUES MAY BE USED. (null) PEEK (null) 880 PRINT"IE 1.5 IS BETWEEN 1 AND 2  6 7 8[158] 900 [141]60 1000 [153]"LOADFOR DISTANCE YOU WILL BE ASKED FOR WARP 1010 PRINT"FACTOR. YOU CAN INPUT ANY VALUE UP TO 1020 [153]"AND INCLUDING 8. WARP 1 WILL MOVE YOU 1030 PRINT"A ONE QUADRANT DISTANCE AS 5.5 WILL MOVE"; 1040 PRINT"YOU 5 AND A HALF QUADRANTS. 1050 [153]"A BIT OF PRACTICE WILL HELP WITH THINGS. 1060 PRINT"THE REST OF THE DEVICES ARE STRAIGHT 1070 [153]"FORWARD AND WILL BE EXPLAINED IN THE 1080 PRINT"SIMULATION ITS SELF. YOU WILL NOTE THE 1090 [153]"PRINTPHOTON TORPEDOSSYS ARE AIMED IN THE SAME 1100 PRINT"WAY [153]NAVIGATE[158] IS SET. 1110 [153]"THERE IS ALSO A PRINTTRACTOR BEAMSYS WHICH 1120 PRINT"CAN BE USED TO PULL IN A [150]KLINGON[158] IF HIS 1130 [153]"POWER LEVELS ARE VERY LOW. 1140 PRINT"THE [153]COMPUTER[158] HAS 5 FUNCTIONS AND IF 1150 [153]"YOU PLAY WITH THEM YOU'LL PICK UP THEIR 1160 PRINT"USES FASTER THAN I CAN EXPLAIN THEM. 1170 [141]60 2000 [153]"LOADTHE PRINTCOMPUTER LIBRARYSYS AND PRINTLONG RANGE 2005 PRINT"SCAN[158] ARE COLOUR CODED DEPENDING ON 2010 [153]"WHAT OR WHO IS IN WHICH QUADRANT. 2030 PRINT"THE COLOURS IN ORDER OF PRIORITY ARE: 2035 [153]" OPENBLUE 218 ENTERPRISESYS LOACTION 2040 PRINT" [150]RED 316 KLINGONS[158] PRESENT 2050 [153]" PRINT#GREY 014 STARBASESYS PRESENT 2060 PRINT" [153]GREEN 002 [158]SAFE QUADRANT 2070 [153]" SYSYELLOW *** UNKNOWN AREA 2080 PRINT"WHAT THE NUMBERS MEANS IS SIMPLE 2090 [153]"FOR EXAMPLE THE OPEN218SYS ABOVE INDICATES: 2100 PRINT" TOTAL [150]KLINGONS[158]:[159] 2 [158]- TWO [150]KLINGONS[158] 2110 [153]" TOTAL PRINT#STARBASESSYS:OPEN 1 SYS- ONE PRINT#STARBASESYS 2120 PRINT" TOTAL STARS:[159] 8 [158]- EIGHT STARS 2130 [153]"IF A QUADRANT SHOWS NO STARS THEN IT 2140 PRINT"INDICATES A [150]NEBULA[158]. SCANS CAN'T 2150 [153]"PENITRATE THE GAS CLOUD OF A DEFNEBULASYS. 2800 GOSUB60 3000 PRINT"[147]THE [153]SHORT RANGE SCAN[158] MAY CONTAIN SEVERAL"; 3010 PRINT"DIFFERENT OBJECTS. FIRST THERE WILL 3020 [153]"ALWAYS BE AN ENTERPRISESYS (UNLESS YOU BLOW"; 3030 [153]"UP). IF YOUR NOT IN A DEFNEBULASYS,YOU WILL 3040 PRINT"WILL SEE DISTANT AND CLOSE STARS. THE 3050 [153]"STARS ARE FOR SHOW ONLY BUT THE CLOSE 3060 PRINT"ONES WILL BLOCK TORPEDO FIRE AND 3070 [153]"STARSHIP MOVEMENT. 3080 PRINT"THERE MAY ALSO BE A VERY TINY OBJECT 3090 [153]"WHICH LOOKS LIKE A BRIGHT (DISTANT) STAR"; 3100 [153]". DON'T GO NEAR THIS, IT'S A DEFSPACEMINESYS 3110 PRINT"WHICH CAN RUIN YOU SIMULATION. 3120 [153]"THE OTHER OBJECTS ARE JUST THE DEFKLINGONSSYS 3130 PRINT"AND A [152]STARBASE[158], BOTH OF WHICH ARE EASY 3140 [153]"TO INDENTIFY. 3150 PRINT"FUTURE VERSIONS MAY HAVE OTHER SHIPS 3160 [153]"OF UNKNOWN ORIGIN. PRINTTACTICAL SENSERSSYS WILL"; 3170 [153]"PROBE THE SHIP OR OBJECT. 3500 GOSUB60 4000 PRINT"[147]IF YOU ARE IN A [150]NEBULA[158] YOU WILL JUST 4010 [153]"SEE THE ENTERPRISESYS SURROUNDED BY A GAS 4020 PRINT"CLOUD. THE [153]LONG RANGE SCAN[158],[153] LIBRARY 4030 [153]"COMPUTERSYS,PRINT PHASERSSYS,PRINTTRACTOR BEAMSYS ANDPRINT 4040 PRINT"SHIELDS[158] WILL NOT FUNCTION IN THIS 4045 [153]"CONDITION. 4050 PRINT"THE OBJECT WILL BE TO FIND THE [150]KLINGON[158], 4060 [153]"IF HE'S THERE AT ALL. TO SEE HIM YOU 4070 PRINT"HAVE TO MOVE THE ENTERPRISE[158] ALONG SIDE 4080 [153]"OF HIM. HE WILL FIRE RANDOMLY WITH HIS 4090 PRINT"TOPEDOES SO WATCH OUT, REMEMBER YOUR 4100 [153]"PRINTSHIELDSSYS ARE OUT. 4110 PRINT"LEAVE ALL [150]NEBULAS[158] TO THE END BECAUSE 4120 [153]"IT REALLY CUTS INTO TO STARDATE TIME. 4130 PRINT"FOR EVERY DECIMAL (WARP) MOVE, YOUR 4140 [153]"STARDATE IS INCREASED BY THE SAME AMOUNT"; 4150 [153]"TO A MAXIMUM OF 1. 4800 GOSUB60 5000 PRINT"[147]IN THIS VERSION OF [153]STAR TREK[158] THE 5010 [153]"DEFKLINGONS SYSWILL MOVE FROM QUADRANT TO 5020 PRINT"QUADRANT AS THE ENTERPRISE[158] MOVES TO 5030 [153]"THE NEXT QUADRANT. HOWEVER THE DEFKLINGONSYS 5040 PRINT"WON'T MOVE IF THE FOLLOWING IS TRUE: 5050 [153]"1. THE DEFKLINGONSYS IS GUARDING A PRINT#STARBASESYS 5060 PRINT"2. WITHIN 1 QUADRANT OF THE ENTERPRISE[158] 5070 [153]"3. NO DEFKLINGONSYS CAN BE FOUND (TO MOVE) 5080 PRINT"4. LOST IN A [150]NEBULA[158] 5090 [153]"ONLY ONE DEFKLINGONSYS WILL MOVE AT A TIME 5100 PRINT"(THIS CAN BE INCREASED IF NEEDED). 5110 [153]"ALSO INCLUDED IS A FEATURE THAT REQUIRES"; 5120 [153]"THE USE OF A JOYSTICK. IF THEPRINT LIBRARY 5130 PRINT"COMPUTER[158] MALFUNCTIONS BEFORE A DOCKING 5140 [153]"PROCEDURE THEN YOU WILL BE REQUIRED TO 5150 PRINT"FLY THE ENTERPRISE [158]INTO THE DOCKING 5160 [153]"BAY. PLEASE BE CAREFUL AS YOU CAN ONLY 5170 PRINT"TOUCH THE DOCKING BAY FOR 2 SECONDS, ANY"; 5180 PRINT"LONGER AND THE SIMULATION IS OVER 5190 [153]"(THERE MAY BE MORE WORK DONE IN THIS 5200 PRINT"AREA). 5800 [141]60 6000 [153]"LOADYOU WILL NOTE THAT THE PRINTPHASERSSYS WILL 6010 PRINT"PASS THROUGH (OR AROUND) ALL THE 6020 [153]"OBJECTS ON THE PRINTSHORT RANGE SCANSYS. THIS 6030 PRINT"WILL BE CHANGED LATER. 6040 [153]"WHEN ADEF KLINGONSYS FIRES HE CAN'T HIT ANY 6050 PRINT"OF THE[150] SPACEMINES[158] OR OTHER [150]KLINGONS[158] 6060 [153]"SO DON'T BE CONFIDENT THAT HIS SHOT 6070 PRINT"WILL MISS YOU. 6080 [153]"THE REST OF THE INFORMATION CAN BE 6090 PRINT"PICKED UP AS YOU PLAY THE GAME. BUT 6100 [153]"BECAUSE OF THE DETAIL PUT INTO MOST OF 6110 PRINT"THE SYSTEMS, IT MAY TAKE A WHILE TO PICK"; 6120 PRINT"UP HOW THEY WORK OR INTERACT WITH EACH 6130 [153]"OTHER. I MUST POINT OUT THAT MAJOR 6140 PRINT"CHANGES WERE MADE FROM THE ORIGINAL 6150 [153]"VERSION. 6160 PRINT"PLEASE WATCH FOR REALISM IN HOW THE 6170 [153]"SYSTEMS OPERATE. 6800 GOSUB60 9000 PRINT"[147]PLEASE DROP ME A LINE IF YOU HAVE ANY 9040 [153]"QUESTIONS OR IDEAS. I'LL BE HAPPY TO 9050 PRINT"SUPPLY A MORE DETAILED DESCRIPTION OF 9060 [153]"THE SYSTEMS IF YOU WRITE. 9090 PRINT" GOOD LUCK CAPTAIN...[158] 9100 [153]" ADAPTED BY DAVE NEALE 9110 PRINT" P.O. BOX 1324 9120 [153]" MEAFORD, ONTARIO 9130 PRINT" N0H-1Y0 9140 [153]" (519) 538-1758 9800 PRINT"LOAD";CHR$(34);"BOOT STAR TREK";CHR$(34);",8[145][145][145]"